![]() ![]() Spyro 2 also introduced multiple characters for each world you traveled to, usually having the same design as everybody else in the world, but having a different voice and color palette. Another neat addition with the collectibles was that gems weren’t just collectibles, but currency in which you would use to pay for certain passages to be opened up and as well as obtain a few abilities. The way in which you obtain most orbs is by completing minigames or challenges throughout the new region of Avalar, which is a neat addition to the basic “grab gem, touch dragon” of the previous game. It’s also quick to explain new mechanics such as swimming, a small gliding upgrade, and the new collectible: orbs. Spyro 2 starts off strong by setting the stage with new characters and new worlds, giving the plot and all previously mentioned information in just a 3 ½ minute cutscene. But if it added these mechanics which were a good addition to the game, why is it the lowest of the trilogy? What Spyro 2 Did Right: ![]() Ripto’s Rage added new main characters, a new antagonist, multiple new mechanics, and retained the beauty and music that stuck out so well throughout the first game. It’s beautiful, it’s fun, it adds a lot that would become a big part of the series. ![]() Spyro 2 Reignited Full Gameplay Walkthrough ![]()
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